A memory game that combines RPG mechanics.

Collect relics and consumables in the dungeons.

Defeat enemies using your memory.

Escape the dungeon you're trapped in by passing through 10 doors guarded by monsters.

A game that seems simple, but isn't.

This is a free game, but if you like the idea, please support the game by making a donation.

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memo-dungeon-pc-v1.0.rar 36 MB

Development log

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Hi, I did play this for a bit. I like the graphics, music, idea and pacing. And I like the game name!

I am going to try to give some useful feedback:
- what frustrates me that if I kill the enemy first before getting the HP, the HP auto-resolves so I miss the healing, or if I am at max HP I get nothing, the heart icon is a bit too "organic", I wasn't sure at first it's healing. The last auto-resolved pair should probably always grant it's bonus, otherwise I regret not collecting it first sometimes.

- On HP loss, when fighting two enemies I'd expect more dmg taken on mistake than when fighting one, that may require more starting HP (different granularity), maybe relics boosting maxHP, showing the enemy dmg, one enemy could potentially do ability - e.g. shuffle the pexeso cards (1 Dmg + ability) another could be raw bruiser (2 Dmg) resulting in 3 Dmg total which would obv. require more starting hp, but that's just an idea

- I wasn't sure what the eye/curse does exactly, it uses colors somewhat, is it bad or good? wasn't sure

- The relics have a bit long descriptions, I am not sure what a rematch is, if it's a run based game I'd expect to lose all relics on death by default. I did notice you need the ring to collect the consumables... well I think that could also be the default, and if last pexeso tile is enemy that probably should also auto-resolve as at that point I cannot make an error

- What could be nice is some tactical info that's not too powerful, like lets say at start of combat seeing 1 card of each enemy so that I don't have to go blindly for first info - that could come from relic or consumable. There are both hearts and potions, potions heal quite a lot, hearts are wasted when at max HP - maybe hearts could be block/armor that's always useful

I also saw this game I think Pairs & Perils, although I didn't play it much it may have some ideas

Just take it as some rough ideas, lot of that could be thought through a lot more. Happy to play it again if it keeps evolving!